If you overinvested in skills and it bothers you, they can be adjusted by using cheat engine table. You can get better results by rolling with JKK for their best stat boosting equipment (+45 persuasion) and working with Institute of Chort for Electroinvestigative Belt (+15 electronics).īuild can be optimized further by obtaining Remote Control Energizer Glove (+10 hacking/electronics, look for Phreak [and getting Bespoke Buckle Shoes (+20 Persuasion/Mercantile, look for Luperchaun random March event [but it's kind of pain and there are many unaccounted skill and other stat boosting equipment (like boning knife [and food/medicine consumables (like drinks from waterways Drag 'n' Drop [bar) that keeps appearing and makes it harder to build for "the best skill values of all times", but fortunately for now abilities and feats remain the same. At LvL 8 your character stats will probably look like this, at 20 like this. To make the highest skill checks work you'll have to collect and craft stat boosting equipment/food/medicine and accurately follow Jack Quicksilver questline (starts at SGS LvL 3 Commons and Cantina) to the end. If you find some problems while taking in account my design choices please let me know in the comments. Ultimate goal was to accommodate superior fighting and crafting capabilities while taking in account convenience. If you want different psi tranquility approach you can build on sheepherder's agility based build. Overly optimized full psi tranquility expedition build is based on my normal 1.1.1.5 to 1.1.1.6 playthrough with Expedition DLC, some wiki / destroyor info and superficial research of 1.1.5.9 and should work as expected on maximum difficulty. Heavy duty appears to be not as impactful for this build (no new feats for psi), but you might encounter new items worth considering and skill checks/effective limits might be affected. If you decide to stick with 1.1.1.6 you can use this build, which follows the same approach as the current build (if you decide to roll with JKK in Core City you can take some point from persuasion). While the latter would be appreciated not only by community, but by any sensible sentient being, it's understandable that not everyone is equipped with proper skills and time for such thing, so it's up to you to decide which half baked choice to make. While you can enjoy most of the content with convinient psi by playing legacy 1.1.1.6 I would not recommend it simply because 1.1.5.9 introduces enough content and psi abilities to make legacy obsolete and sadly right now there are no mod to fix it and we yet to see if someone updates cheat table to include unlimited reserves. This effectively locks out godlike cave wizards out of new content while constantly forcing psi users with never game version to take psi inhalant for psi point regeneration and probably numbs the pain of knowing that some pipeworkers who wake up at night screaming because concept of unlimited inventory exists and preferable for everyone (especially for such a long game) decided that after 5 years after release it's imperative to take unwelcomed, unasked change to worsen the experience of thousands of players because one of many overpowered builds is a bit self sufficient, while also limiting their effective psi abilities up to 8 (9 with specialized headband) out of 38 (though you still can swap them between battles, but it will deplete all your psi point and psi reserves), making additional psi schools less desirable and more psi abilities not used ever again. As some might know at one point developers did a silly thing and introduced considerable limitations on psi users.
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